Rhea's Galaxy Map
Adventures in graphs, diffusion limited aggregation, and using code to design a dreamworld.
Rhea was a space strategy game I explored through world-building, graph design, and procedural generation. The project is abandoned; these articles preserve the technical work and ideas behind it.
2 articles
Adventures in graphs, diffusion limited aggregation, and using code to design a dreamworld.
Design notes from Rhea, an abandoned space strategy game: a persistent galaxy, procedural generation, and an Elixir backend.