Work

In 2009, I founded a geosocial platform. That was my way into software engineering, and by 2012 I was doing it professionally.

Since then, I’ve cofounded startups, worked with nonprofits, and built software in robotics, healthcare, fintech, and bitcoin. My responsibilities have grown to include leading multiple engineering teams. I still build the software myself.

Software engineering

I have extensive experience with Elixir and the BEAM, and have built numerous systems with them over the years. My work includes software architecture and distributed systems. JavaScript, TypeScript, and Rust are also primary languages for me.

Engineering leadership

I’ve mentored engineers, led teams directly, and overseen multiple engineering teams. I’ve also designed engineering process and policy for companies. That experience shapes my approach to AI adoption: the tools and the way people work with them have to be designed together.

AI-native engineering

At my current company, I lead the move to agentic development across multiple engineering teams. I’m responsible for building the infrastructure and establishing how it’s used, including the agent guidance, engineering policy, and rollout.

The systems in my case studies grew out of practical problems: agents repeatedly searching the same codebase, context disappearing between sessions, and the coordination it takes to turn a product brief into working software.

Engineering case studies

Open-source projects

Two tools I built for EVE Online, now used by thousands of players.

Nicotine

Rust

Running several EVE characters at once means keeping track of multiple game windows. Nicotine gives players live previews and configurable shortcuts so they can see what’s happening and switch to the right window quickly. I built it in Rust with native integrations for Linux and Windows.

Replicator

Rust, Tauri, React & TypeScript

Replicator saves players from setting up the same interface separately for every EVE character. It copies settings between characters, includes a visual layout editor, and keeps a local Git history so players can inspect and undo changes. It runs on Windows, macOS, and Linux.